Digital vs Physical
Physical card decks like We're Not Really Strangers cost $30 and only cover one context. Prompt has 6 context-specific packs, works offline, and costs $9.99 once. Here's how they compare.
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Physical card games like We're Not Really Strangers (WNRS) proved the market. People will pay $30 for a physical deck of conversation cards, and that deck produces genuinely meaningful conversations. The brand and the format both work.
But physical decks have structural limitations. You can only carry one deck. If you forget it, you're out. They wear out or get lost. And they cover one emotional register — WNRS is intimate and vulnerable, which is perfect for some moments and completely wrong for a team meeting or a road trip.
| Feature | Physical Deck | Prompt |
|---|---|---|
| Price | $25–$35 | $9.99 once |
| Contexts covered | 1 | 6 |
| Works offline | Yes (cards) | Yes (PWA) |
| Shared room for two | No | Yes |
| Always with you | No | Yes |
| Can lose/wear out | Yes | No |
| Multiple depth levels | Sometimes | Yes (Light/Medium/Deep) |
| Cards: total | ~150 | 260+ |
The feature that physical decks literally cannot replicate: Start a room with a 6-character code, share the link, and both of you see the same card. Either person advances the deck. This works especially well when you're sitting next to each other but one person holds the phone, or when you're on a video call and want to do a structured conversation together remotely.
$9.99 once — six packs, forever
Less than one physical card deck. 6x the contexts. Never wears out.
See All Packs →Unlock all 6 packs — $9.99 once. No subscription.